Sony’s PHYSINT cancelation reportedly ‘didn’t come out of nowhere,’ with ‘budget concerns’ and ‘missed deadlines’ a factor
Hideo Kojima's action espionage game PHYSINT has moved from PlayStation to Xbox after Sony withdrew support in early September. Bloomberg journalist Jason Schreier reported that budget concerns and missed deadlines prompted PlayStation to cease backing the project, prompting Kojima Productions to take the game to Xbox instead. This shift highlights tensions between major publishers and independent creators over project management and commercial expectations in large-scale game development.
Kojima Productions disputed Schreier's reporting, releasing a statement on 20 September asserting that the claims lacked official sources and questioning their credibility. However, Schreier subsequently clarified that Sony and Kojima Productions had been in extended negotiations before the cancellation, suggesting the decision was not sudden or unforeseeable. Kojima Productions stated the studio remains in a healthy, profitable state with PHYSINT development continuing at Xbox, though the game remains in early experimental phases without a game engine attached and may take many years to release.
- Kojima's PHYSINT moves from PlayStation to Xbox amid reported budget and deadline issues
- Kojima Productions disputes reporting but acknowledges prior negotiations with Sony
- Game remains years away from release, still in early development without engine