The 10 Most Ambitious Video Games Ever Made
Polygon’s ranking examines video games whose developers pursued unusually bold ideas, even when technical limits, delays or commercial pressures prevented their full ambitions being realised.
– Shenmue (1999): sought a detailed world of independently living NPCs and a multi-game story.
– Fable (2004): promised a deeply reactive life simulation but delivered a more limited action-RPG.
– Daikatana (2000): aimed for an expansive time-travelling adventure but suffered major development problems.
- Ambition can reshape games even without complete success.
- Shenmue pioneered detailed living-world ideas.
- Fable and Daikatana fell short of early promises.