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The 9 Biggest RPG Jerk Companions, Ranked From Worst to Even Worse

Polygon ·

Role-playing games often pair players with companions who seem abrasive at first but become memorable allies. This article ranks nine such characters, arguing that their irritating traits can make their stories and relationships more engaging.

The examples include Wrex, a gruff krogan in *Mass Effect* whose people face a deadly plague, and Jade Curtiss from *Tales of the Abyss*, whose constant sarcasm can wear thin. It also discusses the self-important Red Prince in *Divinity: Original Sin 2* and Debora in *Dragon Quest 5*, an intentionally difficult marriage choice that the game asks players to confirm three times.

  • Abrasive RPG companions can become loyal allies.
  • Wrex’s anger reflects the crisis facing his people.
  • Debora’s marriage choice prompts three confirmations.

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Role-playing games let players take part in a story, often travelling with a group of characters whose choices and relationships shape what happens. Some companions are written to be difficult or rude, and players may learn more about them as the story unfolds.

The examples span several game series. In Mass Effect, Wrex is a krogan, a member of a species facing a deadly plague; Jade Curtiss is a sarcastic ally in Tales of the Abyss; and the Red Prince is a self-important character in Divinity: Original Sin 2. Dragon Quest 5 includes Debora as one of the possible marriage choices, with the game repeatedly asking players to confirm that decision.

These characters show how games use clashing personalities to create tension and give players relationships to respond to. Their appeal can depend on how much a player enjoys sharp dialogue, difficult behaviour or a character’s development over time.

Gaming

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