The big Final Fantasy 7 Revelation interview

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The big Final Fantasy 7 Revelation interview

Eurogamer · 2 hours ago

Eurogamer’s interview with Final Fantasy 7 Revelation director Naoki Hamaguchi presents Square Enix as aiming to build on the strengths of Remake and Rebirth while avoiding familiar role-playing game conventions becoming stale. Hamaguchi says the team is refining Rebirth’s combat, reconsidering fast travel to preserve player agency, and using both nostalgia and new ideas as it approaches the trilogy’s final instalment.

The article highlights the developers’ attention to character detail and their willingness to adopt ideas from across the team. Hamaguchi cites Vincent Valentine’s distinctive parachute arrangement in the reveal trailer and Red XIII riding a chocobo in Rebirth as examples of staff seeking to make characters feel authentic, while drawing on their own familiarity with the 1997 original.

  • Revelation aims to evolve combat, exploration and fast travel.
  • Developers prioritise player agency and character authenticity.
  • Small team-led details reinforce Final Fantasy 7 nostalgia.

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