The Blood of Dawnwalker – save your family while becoming what you hate

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The Blood of Dawnwalker – save your family while becoming what you hate

The Guardian · 2 hours ago

The Blood of Dawnwalker is an upcoming dark fantasy role-playing game from Rebel Wolves, a studio founded by former talent behind The Witcher 3. Set in the 14th century in the fictional Carpathian region of Vale Sangora, it follows Coen, a man who becomes half-vampire after his family is taken by a ruling vampire clan, forcing him to balance his human and monstrous natures while racing to save them.

Players control Coen as a sword-fighting human by day and a wall-climbing, teleporting vampire by night, with 30 in-game days to prepare and rescue his family, as time advances with each completed quest. Game director Konrad Tomaszkiewicz says the design aims to make choices feel consequential and irreversible, discouraging save-scumming by having decisions ripple through interconnected character fates, including the risk of Coen's blood hunger causing him to kill those close to him. The developers envisage the game as the first in a trilogy that could eventually span centuries and reach the present day.

  • Rebel Wolves, founded by ex-Witcher 3 developers, reveals vampire RPG The Blood of Dawnwalker.
  • Protagonist Coen is human by day, vampire by night, with 30 days to save his family.
  • Choices carry lasting weight; game could become a centuries-spanning trilogy.

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The Blood of Dawnwalker is a dark fantasy video game currently in development by Rebel Wolves, a Polish studio set up by people who previously worked on The Witcher 3. It is due to be released as a role-playing game, meaning players guide a central character through an open world, making choices that affect the story.

The game is set in a fictional 14th-century region called Vale Sangora and centres on a man named Coen, whose family is captured by a powerful vampire clan. After being turned half-vampire himself, Coen must find a way to rescue them, switching between fighting as a human by day and using vampiric abilities, such as climbing walls and teleporting, by night, all within a fixed number of in-game days.

The project is notable partly because of the pedigree of its creators, given their history with one of the most acclaimed role-playing series in recent years, and partly because of its ambitious design, which aims to make player decisions carry lasting consequences and is intended as the opening chapter of a planned trilogy.

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