The Blood of Dawnwalker Won’t Run at 60fps on Console, and Fans Aren’t Happy

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The Blood of Dawnwalker Won’t Run at 60fps on Console, and Fans Aren’t Happy

IGN · 3 hours ago

Developer Rebel Wolves has confirmed that its upcoming vampire-themed RPG The Blood of Dawnwalker will not offer a 60fps mode on console, disappointing fans ahead of its 3 September launch on PC, PS5 and Xbox Series X/S. The news matters because the game's combat leans heavily on precise swordplay, where frame rate can affect responsiveness, and because many console games now routinely offer 60fps options, making Dawnwalker's omission feel like a step backwards even on more powerful hardware.

A newly released trailer detailed the graphics modes for base PS5, PS5 Pro and Xbox Series X: a Quality mode targeting 30fps and a Balanced mode targeting 40fps, both at dynamic 4K, with the Pro versions offering enhanced visuals but no higher frame rate ceiling. No performance details were given for Xbox Series S. Some fans reacted with frustration on social media, with several saying they would now buy the game on PC instead, while it remains unclear whether a 60fps mode could be added via a post-launch patch.

  • Blood of Dawnwalker maxes out at 40fps on console, even PS5 Pro
  • No 60fps option on PS5, PS5 Pro or Xbox Series X; Series S unspecified
  • Some fans say they'll switch to PC ahead of 3 September launch

Gaming

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