The Blood of Dawnwalker’s final system requirements include upscaling set to Balanced—so unsurprisingly, they’re lower

← Back to the feed

The Blood of Dawnwalker’s final system requirements include upscaling set to Balanced—so unsurprisingly, they’re lower

PC Gamer · 3 hours ago

Developer Rebel Wolves has published the final PC system requirements for its upcoming vampire action-RPG The Blood of Dawnwalker, revealing that the listed specifications assume upscaling technology set to a "Balanced" preset. Because upscaling artificially boosts frame rates by rendering at a lower internal resolution, this means the official minimum and recommended hardware requirements appear lower than they would if measured at native resolution, a now-common practice among PC game publishers.

The approach reflects a wider industry trend of building requirement charts around upscaling tools such as Nvidia's DLSS, AMD's FSR or Intel's XeSS rather than native rendering, which can make figures look more achievable on paper but may not reflect true performance without upscaling enabled. The original article did not provide further detail, such as exact specification figures or a confirmed release date, beyond noting this requirements approach for the game.

  • Blood of Dawnwalker's official specs assume Balanced-mode upscaling is on.
  • This makes stated minimum/recommended requirements look lower than native res.
  • Reflects a wider trend of PC games listing upscaling-based, not native, specs.

Gaming

Read the full article at the source →