The end of the world: how players mourn the death of their favourite online games
Online multiplayer transformed video games by connecting players across the globe, but that same reliance on servers means every online game is eventually destined to shut down, prompting communities to mourn their loss much like a real-world gathering place closing. The article explores how players react when their favourite online worlds go dark, from staying online through the night to organised send-offs, reflecting genuine emotional attachment to communities built within these virtual spaces.
Examples include Halo 3 fans who gathered online until 4am when its servers shut down on 13 January 2022, trading stories and staging a spontaneous fireworks-style send-off with in-game weapons, echoing a similar vigil held for Halo 2 in 2010. More than twenty games have had their servers switched off already in 2026, including the short-lived Highguard, whose developer Wildlight Entertainment could not afford to keep it running for more than a few months. Researcher Evan Conaway, who has studied community mourning in games such as World of Warcraft, compares the phenomenon to losing a beloved physical place, such as a local bar or skatepark.
- Online games inevitably shut down as server costs become unsustainable.
- Players hold vigils and rituals to mourn beloved games' server closures.
- Over 20 games lost servers in 2026, including flop title Highguard.