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‘The Game Feels Super Smooth’: Wolverine Will Run at 60fps with Ray Tracing on Base PS5
Insomniac Games says Marvel’s Wolverine will offer a 60fps performance mode with ray tracing enabled on the standard PlayStation 5 at launch. The studio presents this as a first for its games and as evidence of its optimisation work, potentially setting a high technical benchmark for a major current-generation console release.
Senior Project Director Jess Reiner-Reed told IGN that achieving smooth 60fps on the base PS5 had been a goal from early development, while Head of Technology Mike Fitzgerald said the game would deliver the fidelity expected of the console. Insomniac has not specified the performance mode’s resolution or other visual compromises; PS5 Pro owners are expected to receive enhanced visuals, and much pre-release footage has been shown on that model.
In short
- Wolverine targets 60fps with ray tracing on standard PS5.
- Insomniac says this will be the default performance mode.
- Resolution and PS5 Pro enhancements remain unspecified.
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The strongest fair case each way — we don't pick a winner.
The case for
This achievement demonstrates meaningful technical progress for console gaming. Delivering 60 frames per second with ray tracing on base PS5 hardware requires substantial optimisation work, and Insomniac's commitment to this standard—articulated by senior technical staff—shows developers can still innovate meaningfully within existing hardware constraints. For players who value smooth gameplay, this represents a genuine win that expands options without sacrificing visual fidelity, which is what thoughtful console development should achieve.
The case against
Evaluating this claim fairly requires fuller technical transparency. Insomniac has not disclosed the resolution, ray tracing quality settings, or other visual compromises needed to achieve 60fps on base PS5—information essential to understanding what 'running at 60fps with ray tracing' actually means in practice. The decision to show pre-release footage predominantly on PS5 Pro equipment raises reasonable questions about how representative the base PS5 version is. Without these specifications, distinguishing between genuine technical breakthrough and marketing terminology becomes difficult.
Explained simply
Marvel’s Wolverine is a forthcoming action game from Insomniac Games, the studio behind the Marvel’s Spider-Man games. It stars Wolverine, the Marvel character known for his healing ability and retractable claws, and is being made for Sony’s PlayStation 5.
A game’s frame rate measures how many images it displays each second; 60 frames per second can make movement look smoother than lower rates. Ray tracing is a graphics technique that can create more realistic lighting and reflections, but it can demand substantial processing power. How a game balances these features with resolution and other visual details affects what players see.
The standard PS5 and the more powerful PS5 Pro are two versions of Sony’s current console. Performance can differ between them, so details such as resolution help explain the trade-offs in each mode. Those details can matter to players comparing image quality and smoothness across the two consoles.
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