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The Legend of Zelda: Ocarina of Time Took Away Auto Jump, and Poor Link Is Paying the Price
The Ocarina of Time remake for Switch 2 replaces the original’s automatic jumps over small gaps with a dedicated jump button. The change has caught many returning players off guard, turning familiar crossings into unexpected falls and prompting debate about whether the new control is an improvement.
The remake launched on 5 November, and players have shared clips of Link tumbling into water or hitting obstacles after they forget to jump. Some say decades of habit are hard to break, while others miss the original system’s simplicity; players can also change the jump button from X to B in settings. Falls generally cause little damage, and the remake’s ragdoll physics make many mishaps amusing.
In short
- The remake adds a button for jumping over gaps.
- Returning players are forgetting to press it.
- Jump can be reassigned from X to B.