The Sunday Papers
This week's Sunday Papers from Rock Paper Shotgun rounds up notable writing about video games from around the web. The selection spans a mix of personal essays, cultural criticism and industry analysis, reflecting the column's usual role of surfacing thoughtful long-form pieces that might otherwise be missed.
Highlights include Kotaku's Rebekah Valentine recounting a marathon hunt for a mythical figure called John Bigwalk in the game Big Walk; Barrett Courtney's essay arguing that remakes should treat source material like a new theatrical staging of an old play, using a subversive Taming of the Shrew production as a reference point; Rob Fahey's measured predictions on the games industry's future amid "Crash 2.0" fears, contrasting today's climate with the near-total collapse of the US games market between 1983 and 1985 (from over $3 billion to about $100 million in revenue); and Kirk McKeand's interview with FromSoftware's Hidetaka Miyazaki in Japan, touching on the studio's distinctive design choices.
- Weekly roundup of recommended games writing from across the web
- Rob Fahey weighs "Crash 2.0" fears against the real 1983 industry collapse
- Kirk McKeand interviews FromSoftware's Hidetaka Miyazaki in Japan