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Microsoft’s Xbox Nano controller may cut cloud gaming input delay
Microsoft is preparing to launch the Xbox Nano controller, which can connect directly to Xbox Cloud Gaming over Wi-Fi. The connection is intended to reduce input delay by sending controller signals to Microsoft’s cloud servers, a feature that could improve cloud gaming responsiveness.
The feature is being privately tested on the new Xbox Cloud Gaming website and requires pairing through the Xbox mobile app. Microsoft has not officially announced it, and wider support on the web and smart TVs is expected later. The article says an earlier plan to add similar connectivity to a controller codenamed Sebile was tied to a cancelled 2024 console refresh; an upcoming Elite 3 may also include it.
In short
- Xbox Nano connects to cloud gaming over Wi-Fi.
- The feature aims to reduce controller latency.
- Wider support and Microsoft’s announcement are still pending.
Explained simply
Xbox Cloud Gaming runs games on Microsoft’s remote computers and streams the picture to a player’s device. Because the game is running elsewhere, there can be a delay between pressing a button and seeing the result, depending on the internet connection and the route the signal takes.
The Xbox Nano is a controller reported to connect to Microsoft’s cloud servers over Wi-Fi, sending button presses directly rather than through the device displaying the game. Microsoft has not announced the feature, which is being tested on its cloud gaming website and currently requires pairing through the Xbox mobile app.
The reported plan follows an earlier controller project called Sebile, which was linked to a cancelled console refresh in 2024. A future Elite 3 controller may also include similar connectivity, though wider support for the Nano on web browsers and smart TVs is expected later.
Read the full article at the source →
Originally published by The Verge as “The Xbox Nano has a hidden cloud secret”.