‘They May As Well Eliminate the Hardware Too’: Japanese Dev Says Sony ‘Doesn’t Understand’ the Feelings of Fans
Developed over time first seen 3 months ago
Disgaea creator Sohei Niikawa has criticised Sony's decision to stop manufacturing physical PlayStation discs from January 2028, arguing at Anime Expo that the company fails to appreciate what physical copies mean to fans emotionally. Speaking to Noisy Pixel, as reported by Push Square, he contended that if Sony is prepared to abandon physical packaging altogether, it might as well scrap dedicated hardware too, since games could simply be streamed via a television without any need for a console. His comments add to a broader wave of fan criticism directed at Sony's move, even though industry figures largely accept that boxed game sales have been declining steadily.
Niikawa acknowledged there is sound commercial logic behind the shift, but argued this purely numbers-driven reasoning overlooks the sentimental value physical discs hold: fans treasure them as keepsakes, get them signed at events, and display them at home. Push Square's editor broadly echoed this sentiment while noting that local hardware still offers advantages in image quality and responsiveness over streaming. The remarks sparked further debate among readers and commenters, with some predicting Sony could eventually pursue a fully cloud-based, subscription-style model, and others suggesting Japanese developers may increasingly favour rival platforms such as Nintendo Switch, though the discussion has not prompted any response or change of course from Sony itself.
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In short
- Disgaea creator Niikawa says Sony misunderstands fans' attachment to physical games
- He argues scrapping discs logically means scrapping consoles too, favouring streaming
- Comments fuel wider backlash against Sony's 2028 physical disc discontinuation plan
How this story developed
- 3 months ago Disgaea creator Sohei Niikawa has amplified his criticism of Sony's decision to stop manufacturing physical PlayStation discs from January 2028, telling Noisy Pixel at Anime Expo that the firm has failed to grasp what physical copies mean emotionally to fans.
- 3 months ago Disgaea creator Sohei Niikawa has criticised Sony's decision to stop manufacturing physical PlayStation discs from January 2028, arguing the company fails to appreciate the emotional value fans place on owning physical copies of games.
- 3 months ago Disgaea creator Sohei Niikawa has criticised Sony's decision to stop manufacturing physical PlayStation discs from January 2028, arguing at Anime Expo that the company fails to appreciate what physical copies mean to fans emotionally.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Sony's decision reflects sound commercial reasoning, as market data clearly demonstrates declining demand for physical media whilst digital distribution grows globally, reducing manufacturing, shipping and storage costs. This mirrors successful transitions in other media industries, allowing the company to streamline operations and invest more in content and services that increasingly define how consumers engage with games.
The case against
Physical media holds irreplaceable cultural and practical value that transcends sales figures: collectors treasure ownership, obtain signatures at events, and benefit from independence from internet access or service continuation concerns. This matters particularly as digital services can vanish if support ceases, making physical copies the only permanent guarantee of access, whilst local hardware still offers measurable technical advantages over streaming in image quality and responsiveness.
Explained simply
Sony announced it will stop manufacturing physical PlayStation discs from January 2028, moving the platform further towards digital and cloud-based games. The plan has drawn criticism from parts of the gaming community, who see physical discs as more than just a way to buy games.
Sohei Niikawa, the Japanese game designer known for creating the Disgaea series, is among those speaking out. He argues that Sony's reasoning, driven by declining sales of boxed games, overlooks the emotional attachment many fans have to physical copies, which they collect, get autographed, and display.
The story matters because it touches on a broader shift in the games industry away from physical media towards streaming and downloads, raising questions about ownership, collecting culture, and how much weight companies should give to fan sentiment versus commercial trends.