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Threads has a VR app now

The Verge ·

Meta has released a Threads app for its Quest VR headsets, expanding the social media platform's reach into virtual reality following its launch on Ray-Ban Display AR glasses last month. The move comes shortly after Threads announced it had surpassed 500 million monthly active users, and reflects Meta's broader push to weave its apps into every hardware platform it makes, from smartphones to smart glasses to headsets.

The VR version appears fully featured, letting users browse their feed, create posts, like and reply, view profiles, search and watch videos, all within a headset. Meta says the app is designed to let people stay connected while gaming, discussing TV shows or albums with friends, or making quick check-ins during other VR activities. It is available now to download from Meta's app store.

  • Meta launches a native Threads app for Quest VR headsets
  • Follows Threads' recent debut on Ray-Ban Display AR glasses
  • Comes as Threads passes 500 million monthly active users

New here? Start with this

Threads is Meta’s social media service for short posts, replies and discussion. It is linked to Instagram, another Meta service, and lets people follow accounts and browse a feed of posts and videos.

Meta also makes Quest headsets, which display virtual environments around the wearer, and Ray-Ban Display glasses with digital features. Bringing Threads to Quest gives headset users a way to use the service while in virtual reality, as Meta expands its apps across the devices it makes.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Meta's expansion of Threads to VR represents standard platform diversification that benefits users by offering social connectivity across devices they already use. Just as other major social platforms operate across smartphones, tablets and browsers, extending Threads to Meta's VR hardware is a logical business decision that enhances the VR experience by enabling real-time social interaction during gaming and other immersive activities. Companies routinely integrate their software and hardware ecosystems to create better user experiences, and this move simply extends what users already expect from established platforms.

The case against

This development exemplifies concerning corporate consolidation whereby Meta controls the VR hardware (Quest), the social platform (Threads), the data infrastructure, and now integrates them seamlessly together. Critics worry that one company's growing control across multiple layers of digital life—from the device itself to the social networks within it—undermines fair competition and raises serious questions about data integration and user privacy across these interconnected systems. The relentless drive to embed social media into every interface, even during leisure activities, reflects a troubling pattern of eroding boundaries between work, play and constant digital engagement that raises legitimate societal concerns.

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