Tomb Raider: Legacy of Atlantis includes crafting and skill trees from the Survivor trilogy, and fans already hate it – but the devs have some good news
Developing story first seen 3 hours ago
GamesRadar+ reports that the upcoming game Tomb Raider: Legacy of Atlantis will feature crafting systems and skill trees carried over from the Survivor trilogy (the Crystal Dynamics-developed reboot series comprising Tomb Raider, Rise of the Tomb Raider and Shadow of the Tomb Raider). According to the report, some fans have reacted negatively to this design choice, though the developers are said to have offered reassurance in response to the criticism.
The provided article text did not include further substantive detail beyond the headline, as the source content consisted largely of webpage styling code rather than the full report. As such, specifics on what the "good news" from the developers entails, release timing, or additional gameplay details could not be confirmed from the available text.
- Legacy of Atlantis reuses Survivor trilogy crafting and skill trees
- Some fans have criticised the decision
- Developers reportedly have reassuring news in response
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Tomb Raider: Legacy of Atlantis is an upcoming instalment in the long-running Tomb Raider video game series, which follows archaeologist-adventurer Lara Croft. The new game is being developed as a follow-up to the recent "Survivor" trilogy of games, which relaunched the series with a grittier, more survival-focused style. Its developers have revealed some gameplay features carried over from those earlier titles, prompting strong reactions from parts of the game's fan base.
Central to the discussion are two systems familiar to many modern action games: crafting, where players gather resources to build or upgrade items, and skill trees, where players unlock new abilities as they progress. Some long-time Tomb Raider fans see these mechanics as a departure from the puzzle-and-exploration focus of older games in the series, sparking debate about the direction the franchise is taking.
In response to the criticism, the development team has been offering reassurances about how these systems will work in practice, including how much freedom players will have over their preferred playstyle and equipment choices. The story matters to followers of the franchise because it speaks to an ongoing tension in long-running game series between introducing new mechanics to appeal to wider audiences and preserving the elements that originally made a series distinctive.
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