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Trainwatch explores isolation and guilt at a remote crossing

The Guardian ·

Trainwatch is a forthcoming indie game about Troy, a railway worker managing a level crossing in an isolated, unnamed backwater while attempting to confront a troubling past. Created by Remigiusz “Rem” Michalski of Harvester Games, it uses mundane routines, solitude and an unsettling presence in the surrounding fog to explore isolation, guilt and possible redemption.

Players spend one in-game month operating the crossing, doing household chores, remaining sober and calling Troy’s wife nightly, alongside exploring nearby locations and helping local residents. It is Michalski’s sixth game, following Cat Lady and Lorelai, and draws partly on his childhood memories of trains near his home and his own secluded life as a developer in a small Polish town.

  • Trainwatch turns railway routine into an eerie mystery.
  • Its story explores loneliness, guilt and recovery.
  • The game is inspired by its creator’s personal memories.

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Level crossings are places where roads or paths meet railway lines, and they are often operated by a worker who controls when traffic can pass. In Trainwatch, players take the role of Troy, who works at a lonely crossing in an unnamed rural area.

The game follows Troy through a month of daily tasks, including household chores and calls to his wife, as well as encounters with people nearby. Its creator, Polish developer Remigiusz Michalski, has said the setting draws partly on memories of trains near his childhood home and on his own life in a small town.

The story uses Troy’s isolation and troubled past to explore guilt and the possibility of making amends. The fog and an unsettling presence add uncertainty to the otherwise routine setting.

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Originally published by The Guardian as “Trainwatch – alone with your thoughts on a railway line to nowhere”.

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