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Trying Gears of War: E-Day with Max Settings on NVIDIA GeForce NOW
The article describes an early experience playing *Gears of War: E-Day* through NVIDIA GeForce NOW with its graphics settings at their highest. It focuses on how cloud streaming handles a technically demanding game, and whether it can deliver detailed visuals at high resolution.
The writer targeted 5K resolution on a 65-inch, 144Hz VRR OLED TV, using DLSS 4.5 in Balanced mode, dynamic multi-frame generation and RTX Mega Geometry. Shader compilation took a couple of minutes, compared with more than five minutes on the writer’s PC. The article highlights detailed environments and character hair, while noting that GeForce NOW requires access to the game on Steam and a fast internet connection.
In short
- The writer tried *Gears of War: E-Day* at maximum settings on GeForce NOW.
- The session targeted 5K resolution with DLSS 4.5 and RTX Mega Geometry.
- Shader compilation took a couple of minutes, versus over five on the writer’s PC.