Uncharted: Drake’s Fortune “is rough around the edges,” ex-Naughty Dog designer says, and “went through a whole lot of hell during development”
A former Naughty Dog designer has spoken about the making of Uncharted: Drake's Fortune, the 2007 PlayStation 3 game that launched the long-running action-adventure series, describing it as "rough around the edges" and revealing that the project "went through a whole lot of hell during development." The remarks offer a rare behind-the-scenes look at the troubled creation of a title now regarded as foundational to Naughty Dog's later success with the Uncharted and The Last of Us franchises.
The comments highlight how the original game's technical and design shortcomings stemmed from a difficult production process, even though it went on to establish the studio's reputation for cinematic action games. Specific details of the difficulties described were not available in the source material provided.
- Ex-Naughty Dog designer calls Drake's Fortune "rough around the edges"
- Says the original Uncharted had a troubled development period
- Comments shed light on the series' difficult early history