USC Games Expo Shaping Next Generation Of Game Creators Through ‘Aftertaste’, ‘Sisyphus’s Worst Day (Again)’ & ‘Unrealtor’

Deadline ·

The article examines the USC Games Expo, an annual student showcase presented as a significant launchpad for emerging independent game developers. It highlights projects including Aftertaste, Sisyphus’s Worst Day (Again) and Unrealtor, while arguing that the event gives students practical experience of presenting work to players and prepares them for the games industry.

USC Games associate professor Jim Huntley said the Expo has run for more than 10 years and has expanded over time, describing it as the world’s largest academic games showcase. Its Advanced Games Project capstone course places multidisciplinary teams of about 30 students on original games for roughly 18 months, now including an added pre-production semester; the programme also consults studios and publishers while seeking to avoid following short-lived industry trends.

In short

  • USC Games Expo showcases student projects and emerging developers.
  • Capstone teams spend 18 months creating playable original games.
  • USC has expanded pre-production teaching and industry consultation.

Explained simply

The USC Games Expo is an annual event where students from the University of Southern California showcase games they have created. It is described as the world's largest academic games showcase and provides a platform for emerging game developers to present their work to industry professionals and players.

Students develop these games as part of the Advanced Games Project, which brings together teams of about 30 students from different disciplines to work on original titles over 18 months. The programme includes a dedicated pre-production phase and receives input from established studios and publishers, helping students learn approaches that have lasting value rather than chasing fleeting industry trends.

The Expo serves as an important launchpad for students embarking on careers in game development. By presenting their work and gathering feedback from players and industry professionals, students gain practical experience that prepares them for working in the games industry.

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