Vice City in GTA 6 is reportedly twice the size of Los Santos, with over ten times the populated area
Developing story first seen 4 hours ago
New claims specify that Vice City itself is reportedly about twice the size of GTA V’s Los Santos, while the areas beyond the city could be 11 times as large. If accurate, this would make Grand Theft Auto 6’s Leonida markedly larger and more densely developed than San Andreas, with greater emphasis on smaller settlements and rural regions.
The report comes from Brazilian creator DavyJones, who said Rockstar North co-director Rob Nelson provided the figures during a July visit, though Rockstar has not independently confirmed them. It also suggests Leonida will include places such as the Leonida Keys, Port Gellhorn and Mount Kalaga National Park; GTA 6 is scheduled for PlayStation 5 and Xbox Series X|S on 19 November.
- Vice City is reportedly twice Los Santos’s size.
- Leonida’s surrounding areas may be 11 times larger.
- Rockstar has not independently confirmed the figures.
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Grand Theft Auto is a long-running series of open-world crime games made by Rockstar Games. Players can travel around fictional places inspired by parts of the United States, completing story missions and optional activities.
Grand Theft Auto V, released in 2013, was set in the state of San Andreas, whose main city, Los Santos, was based largely on Los Angeles. Its map also included countryside, mountains and smaller towns, giving players a large area to explore.
Grand Theft Auto 6 is set in Leonida, a fictional state inspired by Florida, with Vice City as its main urban area. Vice City has appeared in earlier Grand Theft Auto games and draws on Miami, while locations outside it are expected to include coastal areas, smaller communities and natural landscapes.
Full account
Reports based on a Rockstar North visit suggest Grand Theft Auto 6’s setting, the fictional state of Leonida, could be markedly larger and busier than Grand Theft Auto V’s San Andreas. Brazilian creator DavyJones said that, in a discussion with Rockstar North co-studio head Rob Nelson, he was told that Vice City itself is about twice the size of Los Santos.
The same account says the land beyond Vice City is roughly 11 times the size of GTA V’s non-city areas, with smaller towns and cities spread across Leonida. If accurate, this would point to a map designed not only around a larger urban centre but also around more substantial outlying locations, rather than the comparatively sparse settlements familiar to players of GTA V.
The reports also highlight areas apparently intended to provide a contrast to Vice City’s dense streets, including the Leonida Keys, Port Gellhorn and Mount Kalaga National Park. Source 1 frames the claimed increase in scale and population as particularly relevant to exploration across a long campaign, while noting that such figures remain second-hand accounts of a private visit and have not been detailed by Rockstar in a public announcement.
Source 2 concentrates less on the map claim and more on systems seen in a hands-off demonstration. It reports that Jason and Lucia have statistics including weight, nutrition, muscle and strength, with eating and gym activity affecting them. That outlet presents these features as an echo of Grand Theft Auto: San Andreas, suggesting GTA 6 may pair its Vice City setting with a broader simulation-focused approach.
Where outlets differ
Source 1 foregrounds the reported dimensions and population density of Leonida, attributing the figures to DavyJones’s account of comments by Rob Nelson. Source 2 is chiefly about character attributes and does not substantively develop the map-size claim in the supplied extract.
Source 1 emphasises the role of rural and smaller-town areas in the game world; Source 2 instead compares GTA 6’s alleged stat systems with those of Grand Theft Auto: San Andreas.
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