“We live in a world full of AI, let’s be honest with ourselves” – 1666: Amsterdam developer still using AI tools despite recent controversy

← Back to the feed

“We live in a world full of AI, let’s be honest with ourselves” – 1666: Amsterdam developer still using AI tools despite recent controversy

Eurogamer · 2 hours ago

Panache Digital, the Canadian studio behind witchy action game 1666: Amsterdam, has confirmed it is still using AI tools in development, though "less and less", following a backlash earlier this year over generative AI use spotted in the game's playable prologue and marketing materials. Co-founder Patrice Désilets, best known for creating Assassin's Creed, addressed the issue at a press preview event, reiterating an apology and insisting AI-generated assets would not appear in the finished game, even as he acknowledged AI tools remain part of the studio's current workflow.

Désilets explained that some AI-generated assets slipped through the pipeline unnoticed two to three years ago while the small team was building the game, but said this would no longer happen. He described AI as useful for quickly generating variations of an asset that would otherwise require multiple illustrators, though he stressed the studio is relying on it less as production matures. Panache Digital, a roughly 70-person team, has been developing 1666: Amsterdam since 2020, with the story following a witch named Noa in 1666, a man named Aaron in 1999, and Aaron's descendant Clio in the present day.

  • Panache Digital admits it still uses AI tools, but less often
  • Follows backlash over AI-generated art in the game's prologue
  • Désilets says AI won't feature in the final release

AI Entertainment Gaming Software Technology

Read the full article at the source →