“We nailed it”: Resonance A Plague Tale Legacy’s designer on pairing “brutal” tone with the “fun of killing five or six soldiers”

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“We nailed it”: Resonance A Plague Tale Legacy’s designer on pairing “brutal” tone with the “fun of killing five or six soldiers”

GamesRadar+ · 3 weeks ago

Resonance: A Plague Tale Legacy’s developers say they have sought to balance the series’ harsh, emotionally heavy world with more immediately enjoyable combat. Lead game designer Sébastien Renard said the team believes it has achieved this balance, allowing players to defeat several soldiers in a satisfying sequence without undermining the game’s brutal tone. The forthcoming…

  • Developers aim to balance bleak drama with satisfying combat.
  • Sophia has more combat options than earlier protagonists.
  • The game is a prequel to A Plague Tale: Requiem.

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