What we’ve been playing – “We’re in danger of making this a regular thing”

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What we’ve been playing – “We’re in danger of making this a regular thing”

Eurogamer · 3 hours ago

Eurogamer's weekly gaming column explores contemporary debates about player agency in modern games, particularly those designed with substantial automation or minimal required interaction. The writers examine whether titles that largely guide themselves forward still provide meaningful player experiences, using examples like blob-merging indie games and positioning-focused survival games to interrogate what active participation means in interactive entertainment.

Beyond individual gameplay experiences, the column highlights growing momentum around community-driven gaming sessions, specifically collaborative in-game exploration events that have attracted enough participant interest to potentially become a regular weekly fixture. These gatherings, organised through community channels, demonstrate how games function as social platforms for shared problem-solving and collective experience beyond single-player engagement.

  • Eurogamer writers discuss games with minimal player agency and the philosophical debate around what constitutes meaningful interaction in titles like Vampire Survivors
  • Community-organised 'Big Walk' collaborative gaming events have generated enough enthusiasm to potentially become regular weekly meetups
  • Column features diverse gaming experiences ranging from experimental indie games to classic puzzle mechanics

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