“Why the f**k would they add a perk like that?” – Modern Warfare 4 DMZ players are up in arms over the ability to self-revive
Developing story first seen 2 hours ago
New coverage continues to show a sharp split among Modern Warfare 4 DMZ players over Possum, a perk that lets a player revive themselves after being killed. Critics say it weakens the stakes of team fights, while supporters argue players can adapt; the article’s view is that it is too early to decide whether the perk needs changing.
Possum can be used once per match and returns a player to a vulnerable Last Stand state. Getting back up takes about 10 uninterrupted seconds, and the player loses all their loot, but the perk can be unlocked within a few hours by focusing on the Warfighter progression path. Some players suggest leaving the area or placing mines near bodies, while prominent Call of Duty creators have also called the perk broken.
- Sources
- 2
- Outlets
- 2
- Left · Centre · Right
- 0 · 0 · 0
In short
- Players remain divided over DMZ’s self-revive perk.
- Possum can be used once per match and costs players their loot.
- The article argues it needs more time before any balance changes.
How this story developed
- 9 minutes ago Modern Warfare 4’s DMZ mode has sparked debate over Possum, a perk that lets a player revive themselves once after being killed.
- 19 minutes ago New coverage continues to show a sharp split among Modern Warfare 4 DMZ players over Possum, a perk that lets a player revive themselves after being killed.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Possum could make fights less predictable by letting a player who has been downed attempt a risky recovery, adding tension and giving individuals a chance to survive when separated from their squad. The long, uninterrupted revival and loss of loot leave them exposed, while opponents can adapt by watching the body or setting traps; it may be sensible to see how it plays in practice before changing it.
The case against
In a mode where confirming an elimination shapes team fights and decisions about whether to loot or move on, a self-revive can make that signal unreliable and let a defeated player re-enter the encounter. Because the perk is relatively quick to unlock, its availability could affect many matches, and opponents may have little warning or a reliable way to prevent the return; critics can reasonably argue that it weakens the consequences and clarity of engagements.