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World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate
World of Warcraft: Forever has increased experience gained from killing dungeon monsters by 50% after players criticised the low rewards for repeat dungeon runs. Blizzard says the hotfix should make returning to dungeons feel more worthwhile, addressing concerns among players who prefer group-based play.
The change raises existing kill XP rather than adding 50 percentage points: a monster that gave 40 XP now gives 60. Dungeon quests remain a major source of experience, and the game has more dungeons to move between, but efficient levelling still involves some questing. The debate reflects different expectations of Forever: some players want dungeons to remain a strong way to level, while others support its emphasis on quests and exploring the open world.
In short
- Dungeon monster XP has increased by 50%.
- The bonus applies to current XP, so 40 becomes 60.
- The change follows complaints from dungeon-focused players.