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Wuthering Waves is getting an anime as its developer establishes Kuro Onroad
Kuro Games, the developer behind the gacha action-RPG Wuthering Waves, has announced an anime adaptation titled Wuthering Waves: Elysium. It marks the first project under Kuro Onroad, a new animation-focused banner the studio is establishing for future adaptations of its games, signalling a longer-term commitment to expanding the franchise beyond its original medium.
Details remain limited: the announcement trailer shows only 3D animation featuring characters from the game, and Kuro Onroad describes it simply as "based on the world of Wuthering Waves," without confirming whether it retells existing lore or reinterprets characters. It's also unclear if an outside studio is involved. The project joins a wave of game-to-anime adaptations, including an upcoming Sekiro: Shadows Die Twice film and a Ghost of Tsushima: Legends series, and puts Kuro Games in indirect competition with rival Genshin Impact's long-delayed Ufotable anime, announced in 2022. No release date has been set for Elysium.
In short
- Kuro Games announces Wuthering Waves anime, Elysium, via new Kuro Onroad label
- Trailer shows only 3D animation; plot and studio details undisclosed
- Joins gaming-anime trend; rivals Genshin Impact's stalled Ufotable project
Explained simply
Wuthering Waves is a free-to-play action game developed by Kuro Games that has attracted a substantial global following since its launch. The game features an expansive fictional world and cast of characters that have engaged players considerably.
The video game industry has increasingly sought to expand popular gaming properties into television and film, hoping to reach audiences beyond players and build larger entertainment franchises. This trend reflects a broader conviction that successful games can sustain storytelling across different media formats.
Kuro Games' investment in animation comes as other gaming studios with similar audience bases pursue comparable strategies with their own titles. Whilst these ventures remain commercially uncertain, major gaming companies continue to pursue such adaptations, apparently confident that strong game worlds warrant investment across multiple media.
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