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Zelda: Ocarina of Time Unfortunately Borrows Breath of the Wild’s Worst Feature
The Switch 2 remake of *The Legend of Zelda: Ocarina of Time* largely preserves the original game, but carries over a menu design the writer dislikes from *Breath of the Wild*. The criticism matters because players often need to switch between several tools to solve puzzles and fight enemies, making the quick-access menu a frequent part of play.
The remake maps some items, including the ocarina, masks and boots, to the D-pad, while placing other items, spells and bottles in a single horizontal scrolling menu. The article compares this approach with the menus in *Breath of the Wild*, *Tears of the Kingdom* and *Echoes of Wisdom*, where long lists made it harder to find items; it calls the menu a minor flaw in an otherwise faithful remake.
In short
- The remake mostly preserves the N64 classic.
- A horizontal scrolling menu returns for many items.
- The writer sees it as a minor flaw.