Topic in entertainment

Gaming

Gaming encompasses everything from console and PC experiences to mobile entertainment and virtual reality innovations. Whether covering new hardware releases, software updates, or the creative tools shaping how games are made, this topic spans the full spectrum of interactive entertainment. The gaming industry evolves rapidly, with developments in technology, accessibility, and game design constantly reshaping how millions engage with digital worlds.

About this topic

For many readers, gaming represents far more than casual entertainment—it is a significant cultural force with real economic and social implications. Coverage explores how games are created, what devices and controllers are available, pricing trends affecting players, and emerging technologies advancing the medium. From independent innovations to major console releases, industry decisions influence both the sector's direction and players' experiences.

Whether interested in latest releases, technical developments, or broader conversations around gaming culture and affordability, this topic brings together stories that matter to the gaming community and beyond. The intersection of creativity, technology, and community at the heart of gaming continues to make it a space worth following closely.

10,290 stories Follow All news
Last 7 days 829 stories
0

Nintendo’s Inventory Levels At A Record High As RAM Crisis Continues

  • Nintendo’s inventory reached a record 814.57 billion yen.
  • The stock build comes amid rising memory costs and shortages.
  • Research and development spending rose 16.8% this quarter.

Nintendo reported a record 814.57 billion yen (£3.8 billion) in inventory at the end of September, as it builds supplies to manage rising costs and shortages of memory components. The increase matters because manufacturers across the technology industry are facing tighter RAM supplies, which could push hardware prices…

Nintendo Life0
0

PlayStation sees record high player numbers and increased revenue for Q2 2026, and a lot of that success is down to Marvel’s Wolverine

  • PlayStation reached 127 million monthly active users.
  • Wolverine sold 2.4 million copies in about 50 days.
  • Quarterly PS5 sales fell to 2.6 million.

PlayStation reached a record 127 million monthly active users across PS4 and PS5 in September, while time spent playing also rose. Sony said the growth helped lift revenue and operating profit in its Game & Network Services division, with Marvel’s Wolverine among the games credited for the quarter’s…

0

‘It’s so glossy and sexy!’: 10 movies (and one TV show) that inspired Grand Theft Auto

  • GTA’s worlds draw on decades of crime and action films.
  • *Miami Vice* helped shape the look of *Vice City*.
  • *Goodfellas* influenced its themes and casting.

The Grand Theft Auto series has drawn heavily on films and television, borrowing their characters, visual styles, music and stories to shape its open worlds. As GTA 6 approaches, the article traces these influences across the games, showing how crime and action screen traditions helped define the series.…

The Guardian0
0

How to complete Unauthorized Passenger in Potato Please

  • The hidden achievement is optional.
  • Unlock the Sack Cableway upgrade first.
  • Hold a sack after the machine picks it up.

Potato Please has a hidden “Unauthorized Passenger” achievement that rewards players with a completionist tag. It is not required to finish the game, but the challenge is easy to miss because the game does not explain how to complete it. Players must first unlock the costly Sack Cableway…

Destructoid0
0

World of Warcraft: Forever is off to a great start with Blizzard’s smoothest launch in memory

  • World of Warcraft: Forever had a remarkably smooth launch.
  • European queues were short and server lag was limited.
  • Empty shards and broken transport routes had temporary workarounds.

World of Warcraft: Forever launched with unusually few technical problems, surprising players who expected the long queues, lag and disconnections common to major releases. The smooth start matters because the game followed a record-breaking beta that drew many players back to the MMO. European players logging in between…

Eurogamer0
0

PS5 lifetime sales near 98 million as quarterly demand eases

  • PS5 lifetime sales reached 97.9 million.
  • Quarterly console sales fell year on year.
  • PlayStation game sales increased to 88.2 million.

Sony sold 2.6 million PS5 consoles in the second quarter of its 2026 financial year, bringing lifetime sales to 97.9 million. The total puts the console within reach of 100 million, while lower quarterly sales compared with a year earlier point to a gradual slowdown as the generation…

Push SquareG2 sources · 0
0

Switch 2 half-year sales fall 37.4% as lifetime total reaches 26.35m

  • Switch 2 sales fell 37.4% year on year in the first half.
  • The console has sold 26.35 million units so far.
  • Switch 2 software sales rose 18.8% to 24.49 million.

Nintendo Switch 2 sales fell 37.4% year on year in the first half of the current fiscal year, reflecting the slowdown Nintendo had forecast for the console’s second year. Despite the decline, it has sold 26.35 million consoles to date and continues to outsell the original Switch and…

VGCPIG4 sources · 0
0

Here Are The Best-Selling Switch 1 & 2 Games As Of September 2026

  • Mario Kart 8 Deluxe has sold 72 million copies.
  • The original Switch sales ranking is unchanged.
  • Two Switch 2 Pokémon games are tied at 4.04 million.

Nintendo’s latest financial figures show that Mario Kart 8 Deluxe has reached 72 million sales on the original Switch, while the ranking of its best-selling first-party games remains unchanged. The update also adds several games to the Switch 2 chart, offering an early snapshot of how its titles…

Nintendo Life0
0

Sony is selling more PS5 games but still struggling to meet console demand

  • PS5 sales fell to 2.6 million amid reported supply constraints.
  • Game sales and PlayStation Network revenue grew.
  • Sony has sold 97.9 million PS5 consoles since launch.

Sony’s gaming division increased revenue and profits in the second quarter of 2026, even as PS5 console sales fell sharply year on year. The article attributes the drop mainly to supply constraints, which could limit Sony’s ability to meet demand when major releases, particularly Grand Theft Auto VI,…

Engadget0
0

Valve explains why it’s running behind on Steam game approvals, asks developers to perform basic release checks to prevent re-reviews

  • Steam approvals now take up to 12 business days.
  • Repeat reviews of rejected games are adding to the backlog.
  • Valve has tightened its release checklist for developers.

Valve says Steam game approvals are taking longer because a surge in submissions has created a backlog, with repeat reviews of rejected games adding to delays. It is now taking up to 12 business days to review a build, compared with Valve’s usual three to five, affecting developers…

Eurogamer0