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“I think one of the reasons GTA was so well received was the amount of detail,” reflects an original dev: “No one ever said no, or that something couldn’t be done”
An original Grand Theft Auto developer has attributed the first game’s positive reception to the team’s unusually detailed work and willingness to pursue new ideas. The reflection highlights how an open, experimental development culture helped establish features and personality that would become central to the series’ appeal. The developer said suggestions such as a tank…
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The Duskbloods Is Inspired By One Of Tabletop Gaming’s Most Famous Vampire RPGs
From Software has been an industry trendsetter with its souls-like games over the years, but what inspires the studio when it crafts new experiences like The Duskbloods? The brief amounts of gameplay we’ve seen so far certainly suggest it includes plenty of From Software DNA, with its elegant art direction and hard-hitting action, and game…
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The Duskbloods Has Some George R.R. Martin In Its Blood
From Software’s next game, The Duskbloods, is inspired by both vampire literature and tabletop games. But another key figure that the studio looked to for motivation was legendary Game of Thrones author George R.R. Martin. That’s not too surprising, given Martin’s involvement with the studio’s smash-hit game Elden Ring, and while he may not have…
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Miyazaki Says The Duskbloods Reveal Probably Gave Fans The Wrong Impression
When The Duskbloods was officially announced for Switch 2 back in late 2025, the trailer and description that it was a PvPvE title might have sent the wrong message, game director Hidetaka Miyazaki said to GameSpot recently. When it comes to PvPvE games, these are generally associated with the extraction-shooter genre, something that The Duskbloods…
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Hidetaka Miyazaki On The Duskbloods: “Maybe PvPvE Wasn’t The Best Way To Refer To It”
From Software’s vampire-inspired multiplayer game The Duskbloods is difficult to quantify. Though it was billed as a “PvPvE game” when it was first announced, Hidetaka Miyazaki, president of From Software and legendary game director behind Dark Souls, Bloodborne, and Elden Ring, now thinks that label might be “a bit confusing.” The Duskbloods’ moment-to-moment gameplay may…
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Five awful albums that were the final straw for dwindling fanbases
Derailed careers… The post Five awful albums that were the final straw for dwindling fanbases first appeared on Far Out Magazine.
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The Duskbloods Preview: FromSoftware’s Multiplayer Switch 2 Exclusive Is Special, Here’s How It Plays
With tabletop rules and Souls-style gameplay, The Duskbloods, a Nintendo Switch 2 exclusive, is ambitious even for FromSoftware.
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Postal 2 Redux Funded, Confirmed for Q1 2027 Launch on PC, PS4, PS5, and VR
Once-controversial cult classic Postal 2 is returning, with original developer Running With Scissors, Flat2VR, Team Beef, and Impact Reality confirming Postal 2 Redux, a complete rebuild of the 2003 first-person shooter in Unity 6. Following a successful Kickstarter that saw it get funded in one day, Redux will be released in Q1 2027 for PC,…
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Hidetaka Miyazaki Interview: FromSoftware’s Boss On The Duskbloods’ TTRPG Influences, the Nintendo Partnership, and the Future of Games
We talked to FromSoftware president and The Duskbloods director Hidetaka Miyazaki after a hands-on preview and shared many of the ideas behind his games and where the team goes from here.