Final Fantasy 7 Rebirth director knows players “got a little bit of tired” of side quests in the JRPG’s massive open world and might have “stepped away”
Final Fantasy 7 Rebirth director Naoki Hamaguchi has acknowledged that some players became fatigued by the game’s large volume of side quests and may have stopped engaging with them. The comments matter because they suggest Square Enix is considering feedback on open-world pacing as it develops the final instalment of the Final Fantasy 7 remake trilogy.
Hamaguchi said the team understood that players could feel “a little bit” tired of optional content in Rebirth’s expansive world, potentially leading some to “step away” from the game. Rebirth greatly broadened the scope of Final Fantasy 7 Remake with several open regions, numerous side missions and exploration activities, drawing praise for its scale but criticism from some players over the amount of non-essential content.
- Rebirth’s director recognises side-quest fatigue among some players.
- Feedback may influence the remake trilogy’s final game.
- Rebirth expanded the series into a much larger open-world structure.