Soulslike prince Lies of P added difficulty settings after its own developers struggled to beat it: “Most couldn’t even make it halfway”
Lies of P introduced difficulty settings after internal testing showed that many developers found the Soulslike action game too demanding to complete. The decision matters because it marks a shift towards making a genre known for its punishing challenge more accessible without removing its core combat experience.
According to the developers, most staff could not reach the game’s halfway point during testing. The new options allow players to tailor the challenge, reflecting feedback from the team’s own experience as well as the desire to welcome a wider range of players.
- Internal testing revealed the game was too difficult for many developers.
- Difficulty settings aim to improve accessibility.
- The change broadens access to a traditionally challenging genre.