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The Duskbloods network test halted over server failures

Developed over time first seen 2 months ago

Destructoid ·

FromSoftware was forced to shut down the first public network test for its upcoming Nintendo Switch 2 title, The Duskbloods, just a few hours after it began, blaming persistent "game server issues" that never came under control. The abrupt closure frustrated the many players, particularly in the United States, who had risen as early as 5am to try the highly anticipated game, only to be met with repeated connection failures and server timeouts throughout the brief session. With no rescheduled test date announced, the episode leaves open questions over the readiness of a title FromSoftware has yet to give a firm release date for, and early impressions from those who did get in, or watched clips of the test, were lukewarm.

The studio confirmed the shutdown via X, apologising for the inconvenience and stating that the session was closed while it works on improving server stability, with future test schedules to be announced "at a later date". The Duskbloods marks FromSoftware's second consecutive multiplayer-focused release, blending its familiar Elden Ring/Dark Souls/Bloodborne-style combat with PVP arena mechanics, a departure from the singleplayer titles the studio built its reputation on. Director Hidetaka Miyazaki has said the shift does not signal an abandonment of singleplayer games, but with no clear timeline for a follow-up test, players eager to try the experimental title now face an indefinite wait.

  • FromSoftware pulled The Duskbloods' first network test after hours-long server failures
  • No new test date or release date has been given
  • Game mixes Soulsborne combat with PVP arena multiplayer, FromSoft's second such title

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Originally published by Destructoid as “FromSoftware shutters The Duskbloods’ first public playtest after just a few hours due to ‘server issues’”.