Wolverine game fails to match Spider-Man despite compelling Logan characterisation
Insomniac Games follows up its acclaimed Spider-Man trilogy with Marvel's Wolverine, a PlayStation 5 action adventure that gives players a well-realised, conflicted Logan but ultimately disappoints with repetitive, unimaginative combat. The review argues the game struggles to live up to its predecessor, offering a strong protagonist and intriguing X-Men-adjacent setup let down by combat that feels crude and a linear, restrictive world that lacks the freedom of Insomniac's open-city Spider-Man games.
Set before the founding of the X-Men, the story sees Logan reunited with Sabretooth and Mystique after their mentor Nathaniel Essex is kidnapped by mutant-hating billionaire Bolivar Trask. Combat features dodges, parries and combo attacks such as the barrage, tornado spin and spiral strike, plus a three-stage rage meter, but the reviewer found most fights winnable through repetitive parry-and-attack patterns rather than the varied techniques demanded by genre peers like Devil May Cry and Bayonetta. The game's structure is also far more linear than the Spider-Man titles, with cities such as Madripoor and Tokyo blocked off by invisible walls that funnel players between set-pieces.
- Marvel's Wolverine follows Insomniac's Spider-Man games on PS5
- Strong lead character but repetitive, uncreative combat criticised
- World is far more linear and restrictive than Spider-Man titles
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Originally published by The Guardian as “Marvel’s Wolverine review – a gloriously conflicted lead is let down by crude, boring battling”.