25 Years Later, GTA 3 Is Still the Most Fascinating Open-World Experiment

Polygon ·

Grand Theft Auto 3 transformed expectations for 3D open-world games when it launched in 2001, creating a dense, reactive Liberty City that players could explore with unusual freedom. The retrospective argues that its technical ingenuity and approach to blending story with exploration still make it a compelling experiment 25 years later.

The game’s developers streamed about 130MB of assets through the PlayStation 2’s 32MB of RAM, using map streaming and design tricks to keep the city running with few interruptions. Its three islands drew on several American cities, while mission contacts and territory-based story arcs guided players through the map and its criminal factions. The supplied article text ends mid-sentence while describing the story’s later areas.

In short

  • GTA 3 reshaped expectations for open-world games.
  • Liberty City pushed the PlayStation 2’s technical limits.
  • Its missions connected the story to the city’s layout.

Explained simply

Grand Theft Auto III is an action-adventure game released in 2001 by Rockstar Games. It takes place in Liberty City, a fictional US city where players can move around freely and take on missions connected to criminal groups.

The game was made for the PlayStation 2, which had limited memory by today’s standards. Its developers used techniques to load parts of the city as players moved through it, helping create a large, connected setting. Liberty City’s three islands draw on several American cities.

The game helped shape expectations for 3D open-world games, where players can explore beyond the main story. Its missions guide players through the city and its factions, while leaving room to choose how to spend time between them.

Celebrity Entertainment Research Science

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