5 Hardest Platformers Ever Made, Ranked by Difficulty

Polygon ·

The article ranks five platformers by difficulty, arguing that games built around familiar run and jump mechanics can become unforgiving tests of precision and persistence. It highlights how hazards, enemies and demanding mechanics can make progress punishing, while also motivating players to keep trying.

The excerpt describes the original *Castlevania* (1986), where Simon Belmont faces pits and enemies despite limited movement and attack options, and *Crash Bandicoot 4: It’s About Time* (2020), which layers precise platforming with powers from the Quantum Masks. It also begins discussing the original *Sonic the Hedgehog* (1991), but the supplied text ends before completing that entry or naming the full ranking.

In short

  • The article ranks five especially difficult platformers.
  • *Castlevania* and *Crash Bandicoot 4* feature demanding hazards and mechanics.
  • The supplied excerpt ends partway through its discussion of *Sonic the Hedgehog*.

Steelman: both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Demanding platformers can make familiar controls rewarding by requiring precision, persistence and mastery of varied mechanics. Tough hazards and limited options can heighten the satisfaction of overcoming a difficult section, giving committed players a meaningful challenge.

The case against

Extreme difficulty can turn play into frustration when hazards, narrow timing windows or limited abilities make progress feel punishing. Players who value exploration, story or a more accessible pace may find that repeated failure gets in the way of enjoying the game.

Explained simply

Platform games ask players to guide a character across obstacles by running and jumping. Their difficulty can come from narrow platforms, dangerous enemies and the need to time each move precisely; some also add special abilities that change how a level must be approached.

The games mentioned span several eras: the original Castlevania came out in 1986, Sonic the Hedgehog in 1991 and Crash Bandicoot 4: It’s About Time in 2020. They show how familiar run-and-jump play can be made more demanding through limited moves, hazards or extra mechanics, while repeated attempts let players learn the challenges.

Gaming

Read the full article at the source →

Log in to join the discussion