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GTA 6 being pirated is just “a fact of life,” says Take-Two, but lawyers are ready if it’s an issue
Take-Two chief executive Strauss Zelnick says piracy is an expected part of entertainment, including the games industry, and is not currently a major concern around GTA 6. He says the company will act if it becomes a problem, using legal and technical measures.
Zelnick cited his past experience in film and music, estimating that 10–20% of films were pirated at a given time and that piracy once accounted for about 80% of the record market. He said large game files and the challenges of running releases on modern hardware can limit piracy, though they do not eliminate it; Take-Two has previously taken legal action against unofficial GTA 5 multiplayer services.
In short
- Take-Two expects GTA 6 piracy as part of the industry.
- Zelnick says large files and hardware challenges can limit it.
- The company is prepared to use legal and technical measures.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Piracy is an expected risk across entertainment, and treating it as manageable rather than an immediate crisis may let Take-Two focus on making and selling GTA 6. Large files and modern hardware can make unauthorised copies harder to use, while legal and technical action remains available if piracy becomes a material problem.
The case against
Calling piracy a fact of life could understate the harm unauthorised copies may cause to sales and to the people who make a game. If it spreads widely, waiting until it becomes a major concern could make it harder to protect the release, so taking legal and technical steps early may be justified.