24 Years Later, Nintendo’s Most Divisive Mario Game Is a Miracle on Switch 2

Polygon ·

Super Mario Sunshine is now available to Switch 2 owners through Nintendo Switch Online’s GameCube collection, giving players a chance to revisit one of the series’ most divisive games. The article argues that, despite flaws, its experimental design and distinctive sense of place make it a particularly inventive Mario adventure.

Released in 2002, the game became the GameCube’s third best-selling title, despite a reputation that has since split players between admirers and critics. Mario uses the water-powered FLUDD to clean up Isle Delfino and move through varied challenges, from a rollercoaster boss fight to a watermelon task; the article says the tropical setting and soundtrack help make these unusual levels feel cohesive.

In short

  • Super Mario Sunshine has joined Switch 2’s GameCube collection.
  • Its unusual levels have divided players for years.
  • The article praises its creativity and cohesive island setting.

Steelman: both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Sunshine’s experimental design gives Mario a distinctive identity: FLUDD adds new ways to move and solve problems, while Isle Delfino’s setting, music and varied challenges create a cohesive sense of place. Its enduring appeal and strong sales suggest that many players value its inventiveness, even where individual levels are unusual.

The case against

The same experiments can make the game feel uneven: FLUDD changes the familiar platforming, and tasks such as the watermelon challenge or rollercoaster boss may frustrate players who prefer tighter, more consistent levels. Its divided reputation reflects a reasonable view that novelty and atmosphere do not always compensate for flaws in execution.

Explained simply

Super Mario Sunshine is a 2002 platform game in Nintendo’s long-running Mario series, made for the GameCube. It takes place on Isle Delfino, where Mario uses a water-powered device called FLUDD to clean up messes and tackle challenges.

The game sold strongly, but players have disagreed about its design. Its tropical setting, music and unusual missions give it a distinct feel, while its experiments with movement and objectives have drawn criticism as well as praise.

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