A Dragon Age Trilogy remaster probably won’t happen as no one still employed at BioWare knows how the engine works, claims producer

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A Dragon Age Trilogy remaster probably won’t happen as no one still employed at BioWare knows how the engine works, claims producer

Eurogamer · 6 hours ago

Former BioWare producer Mark Darrah has cast doubt on the prospect of a remastered Dragon Age trilogy, claiming that nobody currently at the studio understands the ageing Aurora engine used to build the original games. This matters because it highlights a broader risk of proprietary in-house technology: when staff leave or are laid off, as many were during EA's cuts, institutional knowledge needed to maintain or update old projects can be lost for good, potentially putting a commercially promising project permanently out of reach.

Speaking to FRVR, Darrah said a "champion edition" covering Dragon Age: Origins, Dragon Age 2 and Dragon Age: Inquisition had been discussed while he was still at BioWare, but ran into problems because the games don't share Mass Effect's Unreal Engine foundation, which allowed that trilogy to receive 2021's Legendary Edition remaster. Origins and Dragon Age 2 instead use BioWare's own Eclipse and Lycium engines, both built on the Aurora engine also used for the original Witcher and Star Wars: Knights of the Old Republic, while Inquisition runs on Frostbite and would be far easier to update. Darrah, who left BioWare in 2020, said any remaster would require an entirely new team, which he doubts EA would assemble, even though he believes such a release would sell well.

  • Ex-BioWare producer says no remaining staff understand old Aurora engine
  • This makes a Dragon Age trilogy remaster unlikely, unlike Mass Effect's
  • Only Inquisition, built on Frostbite, would be easier to remaster

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