Batomon Showdown adds monster collecting to the auto battler formula
Batomon Showdown is a new auto battler that combines team building, resource management and tactical positioning with monster collecting. The article’s author says its familiar but distinctive gameplay has made it hard to stop playing, and argues that its variety of creature abilities gives the genre an appealing new entry.
Players spend daily funds on monsters and items, build teams around creature types and synergies, and can combine three copies of a creature to level it up. Runs also offer a choice of trainer whose passive trait shapes the squad, while monsters can develop powerful strategies through their abilities. The game launched about two weeks before the article was written and costs $6 on Android or $15 on Steam; future roster updates are described as free.
- Batomon Showdown blends monster collecting with auto battler strategy.
- Creature synergies and evolutions create varied team tactics.
- It costs $6 on Android and $15 on Steam.
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An auto battler is a type of game where you assemble a team that fights automatically rather than you controlling every move during battle. Batomon Showdown is a new game that combines this formula with monster collecting, asking players to build squads of monsters with different abilities whilst managing limited daily resources.
Players collect monsters using daily funds, then build teams based on monster type and which abilities complement each other. You can merge three identical monsters to create a stronger version, and selecting a trainer character at the start gives your squad an additional strategic advantage.
The game launched recently at modest prices ($6 on mobile, $15 on PC), with planned free updates adding more monsters. Its combination of monster collecting and auto battler mechanics offers a different approach to a familiar genre of gaming.
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Originally published by Engadget as “Batomon Showdown is the hottest new auto battler on the block”.