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Best team to use in Path of Idle: Old Gods Rising
Destructoid recommends a Cleric, Warrior and Mage as the strongest general-purpose three-character team in Path of Idle: Old Gods Rising. The combination balances healing, durability, crowd control and area damage, making it especially useful while progressing through chapters and facing groups of enemies.
The game has six classes, with teams limited to three members; players can eventually use up to three teams as they advance. The Cleric is valued for healing and resilience, the Warrior for absorbing damage and summoning minions, and the Mage for area-of-effect and elemental abilities; a Mercenary or Hunter can provide more specialised alternatives.
In short
- Cleric, Warrior and Mage are the recommended all-round team.
- The team combines healing, defence and area damage.
- Mercenary and Hunter offer more specialised alternatives.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
The Cleric/Warrior/Mage composition provides reliable, versatile coverage of essential gameplay roles—healing, durability, and area damage—making it the most dependable foundation for players progressing through varied content. This balanced approach consistently handles diverse enemy types without exposing weaknesses that more specialised alternatives might struggle to manage.
The case against
Designating one composition as definitively 'best' overlooks how individual playstyles and specific encounters shape optimal choices. A Mercenary-focused team might deliver superior burst damage whilst a Hunter-inclusive setup could excel in mobility or single-target precision; the game's three-team system suggests multiple viable approaches, making any singular recommendation inherently limiting.
Explained simply
Path of Idle: Old Gods Rising is a role-playing game in which players build teams from six character classes. Each team can have three members, and players can unlock up to three teams as they progress.
Classes have different strengths. Clerics can heal and endure damage, Warriors can protect allies and summon minions, and Mages can attack groups with powerful spells. Mercenaries and Hunters offer more specialised options, so team choices affect how players handle battles and progress through the game.