Big Walk patch addresses voice volume complaints with restraint: ‘We consider it an important part of the game’s design that you can only hear players who are close to you’
House House has released a patch for co-operative puzzle game Big Walk after some players said its proximity voice chat was too quiet. The developer has raised the volume of quieter microphones but deliberately kept the range at which voices can be heard unchanged, arguing that limited communication over distance is central to the game’s design.
Players should now hear quiet speakers more clearly at close and medium distances, but cannot separately adjust voice and background-audio levels. Big Walk encourages players who are far apart to use radios, gestures, notes and signs; House House says it may consider further changes if feedback warrants them, but will proceed cautiously as a small team.
- Patch boosts quiet microphones without extending voice-chat range.
- Limited hearing distance remains a deliberate design choice.
- Further audio changes may follow player feedback.