Video games news, releases, esports and culture — all the biggest gaming stories in one place.
D&D World of Warcraft is like MMO loot with some hits and misses, but overall it lives up to the promise
An early review finds that D&D World of Warcraft adapts the MMO into a tabletop role-playing book without relying solely on nostalgic references. It offers new challenges for D&D players and lets World of Warcraft fans explore Azeroth beyond the game’s map, though the reviewer sees room to improve.
The first chapter introduces 13 subclasses, including the new Death Knight, Demon Hunter and Evoker, which the reviewer finds especially appealing. Other options, such as Warrior, feel closer to existing D&D classes; the physical book is due on 17 November, while Master Tier subscribers can already access the digital version. New players will also need D&D’s basic rules or a Player’s Handbook, and Dungeon Masters need the Player’s Handbook and Monster Manual.
In short
- The book brings World of Warcraft into tabletop D&D.
- It introduces 13 subclasses, with three Hero classes standing out.
- Some options feel too similar to existing D&D classes.