D&D’s New Arcana Unleashed Feats Are Breaking the Game, but There’s an Easy Fix
Arcana Unleashed adds eight Adept feats that let spellcasters learn powerful spells previously restricted to particular classes. The article argues that some, especially Evocation Adept, may be unbalanced and that the broader concern is a trend towards blurring D&D’s class identities.
Evocation Adept adds spells such as Fireball and Wall of Force to a character’s options, and lets them spend up to two Hit Dice once per turn to boost damage from an evocation spell. A level-four Druid could therefore cast Fireball, while a Paladin or Ranger could add two d10s to its damage; the article says this can make the attack exceptionally powerful. It also notes that expanding character options can be appealing, but asks whether giving every class access to more abilities makes them feel too similar.
- Eight new feats expand spellcasters’ access to powerful spells.
- Evocation Adept can add Hit Dice to spell damage.
- The article sees blurred class identities as the deeper concern.