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Big Walk developers prioritise rest before deciding studio plans
Developed over time first seen 3 months ago
Big Walk’s developers have said they will take a significant break before deciding the game’s future or the studio’s next project. The decision means that, despite the co-operative game’s strong critical reception, there is no confirmed sequel, major update or wider plan for the studio.
Big Walk is a social co-operative game centred on spontaneous shared experiences between players, sometimes labelled “friendslop”. Its developers said they need time to recover after release before determining whether to continue supporting the game or begin something new.
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In short
- Big Walk’s developers are prioritising rest after release.
- No sequel, update or next project has been confirmed.
- Strong reviews have not produced immediate plans.
How this story developed
- 3 months ago The studio reiterated that its next move remains undecided, underlining that even critical success has not produced a public roadmap for Big Walk or its creators.
- 3 months ago Big Walk’s makers said they had no confirmed plans for updates, a sequel or another game, choosing to rest after the warmly received co-operative release.
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The strongest fair case each way — we don't pick a winner.
The case for
The developers' decision reflects a responsible commitment to sustainable practice and worker wellbeing. Creative professionals require genuine recovery after intense development to avoid burnout and to make thoughtful future decisions. Rushing into a sequel whilst fatigued risks compromising the quality that earned critical praise in the first place. A period of rest allows the team to consider their next project genuinely rather than under pressure to capitalise on momentum.
The case against
The developers face a genuine opportunity cost in stepping back now. The game's strong critical reception has created momentum and audience interest that may not persist during an extended absence; fans eager for sequels or updates risk losing enthusiasm, and the commercial window for capitalising on success is inherently limited. Maintaining team cohesion through a new project whilst momentum is high could secure the studio's financial sustainability, whereas a prolonged break risks losing both audience connection and market advantage.
Explained simply
Big Walk is a co-operative online game in which players explore and communicate with one another, with much of its appeal coming from unplanned social encounters. It was made by House House, the Australian studio best known for Untitled Goose Game.
The game has been praised by critics for encouraging friends to create their own shared stories rather than following a tightly scripted experience. Decisions about extra content, a sequel or the studio’s next game could shape how long Big Walk remains active and what House House makes next.
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Originally published by GamesRadar+ as “Despite releasing one of the best reviewed games of the year, Big Walk devs don’t know what’s next for the friendslop banger or the studio: “We need a good rest””.