Big Walk developers prioritise rest before deciding studio plans

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Big Walk developers prioritise rest before deciding studio plans

Developing story first seen 2 hours ago

GamesRadar+ · 2 hours ago

New coverage has not identified a confirmed next project, sequel or update for Big Walk; its developers say their immediate priority is to take a proper rest. This matters because the game’s strong critical reception has not yet translated into a clear public plan for either its future or that of the studio.

Big Walk is a co-operative social game built around players creating unscripted shared moments, sometimes described as “friendslop”. Despite being among the year’s best-reviewed games, the team has not committed to further support or a follow-up, instead saying it will decide its direction after recovering from release.

  • Big Walk’s developers have no announced next step.
  • The team says it needs time to rest.
  • Critical acclaim has not produced a confirmed follow-up.

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Big Walk is a co-operative online game in which players explore and communicate with one another, with much of its appeal coming from unplanned social encounters. It was made by House House, the Australian studio best known for Untitled Goose Game.

The game has been praised by critics for encouraging friends to create their own shared stories rather than following a tightly scripted experience. Decisions about extra content, a sequel or the studio’s next game could shape how long Big Walk remains active and what House House makes next.

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Originally published by GamesRadar+ as “Despite releasing one of the best reviewed games of the year, Big Walk devs don’t know what’s next for the friendslop banger or the studio: “We need a good rest””.