Big Walk developers prioritise rest before deciding studio plans
Developed over time first seen 2 months ago
Big Walk’s developers have said they will take a significant break before deciding the game’s future or the studio’s next project. The decision means that, despite the co-operative game’s strong critical reception, there is no confirmed sequel, major update or wider plan for the studio.
Big Walk is a social co-operative game centred on spontaneous shared experiences between players, sometimes labelled “friendslop”. Its developers said they need time to recover after release before determining whether to continue supporting the game or begin something new.
- Big Walk’s developers are prioritising rest after release.
- No sequel, update or next project has been confirmed.
- Strong reviews have not produced immediate plans.
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Big Walk is a co-operative online game in which players explore and communicate with one another, with much of its appeal coming from unplanned social encounters. It was made by House House, the Australian studio best known for Untitled Goose Game.
The game has been praised by critics for encouraging friends to create their own shared stories rather than following a tightly scripted experience. Decisions about extra content, a sequel or the studio’s next game could shape how long Big Walk remains active and what House House makes next.
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Originally published by GamesRadar+ as “Despite releasing one of the best reviewed games of the year, Big Walk devs don’t know what’s next for the friendslop banger or the studio: “We need a good rest””.