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Duskbloods Network Test on Switch 2 Is Already a Flop

Developed over time first seen 2 months ago

Polygon ·

FromSoftware's first network test for its upcoming game The Duskbloods, running on Switch 2, was cut short after just under two hours due to server problems that prevented players from logging in at all. Players attempting to access the game from 6:00am EDT were repeatedly met with a login error message rather than being able to play, forcing FromSoftware to close the session early and announce the issue via its official X account. While disappointing for eager fans, the setback is arguably useful for the developer, since these test sessions exist chiefly to stress-test servers ahead of launch rather than to showcase the game.

A second session had originally been scheduled for 7:00pm EDT the same day, giving FromSoftware several hours to attempt fixes, though the article did not confirm whether it ultimately went ahead. Further network test sessions were planned to run between 22 and 24 August, offering additional chances for players to get hands-on time with the game if the server issues were resolved.

  • Duskbloods' first Switch 2 network test failed due to server login errors
  • FromSoftware closed the session early, roughly two hours in
  • Further test sessions were planned for 22-24 August

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FromSoftware's The Duskbloods is an upcoming game being developed for Nintendo's Switch 2 console. Before games like this launch, developers often run "network tests" – limited-time sessions where players try to connect to the game's servers, allowing the studio to check that everything works under real-world conditions before the full release.

FromSoftware is the Japanese studio behind acclaimed titles such as Dark Souls, Bloodborne and Elden Ring, so its new project carries significant anticipation from fans. The Duskbloods appears to involve online or multiplayer elements, which is why server stability is being tested in advance rather than left until launch day.

These pre-release tests matter because they let developers catch and fix problems while the stakes are still relatively low, rather than facing the same issues when the game is available to everyone. Server or login failures during such tests are not unusual and are generally treated as part of the process, though they can be frustrating for players eager to try the game early.

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