Fallout veteran’s new BioShock-esque RPG is “first and foremost a dialogue and conversation-rich” game – and devs say if you don’t like that, “might we recommend Doom?”
Developers behind a forthcoming BioShock-like role-playing game from a Fallout veteran have stressed that it is designed primarily around dialogue and player conversations. Their message sets expectations for prospective players, suggesting that those seeking near-constant combat may prefer a shooter such as Doom.
The comments frame the game’s role-playing elements and narrative choices as central rather than secondary features. The developers used a humorous recommendation of Doom to underline that its intended audience is people who enjoy conversation-heavy RPGs, not players looking chiefly for action.
- The RPG prioritises dialogue and conversations.
- Developers set expectations for action-focused players.
- Doom was jokingly suggested as an alternative.