‘Fallout’s Success Makes This Sci-Fi Franchise Impossible To Ignore
The article argues that the success of recent video game adaptations, especially *Fallout*, makes a live-action *Doom* series an appealing next step for Hollywood. It says the long-running sci-fi shooter has a rich enough story for television and could avoid the problems of its two earlier film adaptations.
First released by id Software in 1993, *Doom* follows a marine fighting demons after experiments open portals to Hell on Mars. The 2016 revival and its sequels expanded the protagonist’s story, turning Doomguy into the Doom Slayer; the article suggests a series should draw on that lore while keeping him armoured, stoic and sparing with words, much like *The Mandalorian*.
- *Fallout*’s success strengthens the case for a *Doom* TV series.
- The games’ expanded lore could provide its story.
- The Doom Slayer should remain armoured and largely silent.
Both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
A live-action Doom series could build on the franchise’s expanded lore and distinctive setting, giving viewers a sustained story that the earlier films had little room to develop. Fallout’s success suggests there is an audience for adaptations that preserve a game’s identity while shaping its world into television, and Doom’s armoured, taciturn hero could offer a clear visual centre.
The case against
Fallout’s success does not guarantee that Doom’s appeal will translate to television: its relentless combat and largely silent protagonist may be harder to sustain as a character-led series. Expanding the lore could also dilute the spare, intense experience that defines the games, while the earlier film adaptations show that the premise alone does not ensure a compelling adaptation.