Final Fantasy 7 Revelation director says “open-world fatigue” is real, and since “the world is even bigger than it was in Rebirth,” Square Enix specially focused on guiding players

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Final Fantasy 7 Revelation director says “open-world fatigue” is real, and since “the world is even bigger than it was in Rebirth,” Square Enix specially focused on guiding players

GamesRadar+ · 5 hours ago

Final Fantasy 7 Revelation director Naoki Hamaguchi has acknowledged that players can experience “open-world fatigue”, saying Square Enix has made guidance a particular priority for the forthcoming game. The comment matters because Revelation’s world will be larger than that of Final Fantasy 7 Rebirth, increasing the risk that players may feel overwhelmed by its scale and optional activities.

Hamaguchi said the development team focused on helping players navigate the larger world rather than simply expanding it. Revelation is expected to conclude Square Enix’s Final Fantasy 7 remake trilogy, following Final Fantasy 7 Remake and 2024’s Final Fantasy 7 Rebirth; no specific release date or further gameplay details were given in the supplied text.

  • Revelation’s larger world is designed with stronger player guidance.
  • Its director recognises open-world fatigue as a real concern.
  • The game is expected to finish the remake trilogy.

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