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Give Double Fine $100 Million and It’ll Make Brutal Legend 2

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Double Fine has launched a Kickstarter campaign, Amnesia Fortnight 2026, letting fans fund and choose the newly independent studio's next project, with a tongue-in-cheek stretch goal promising a sequel to cult favourite Brutal Legend if backers pledge $100 million. The studio itself concedes this target is extremely unlikely to be reached, framing it as a nod to fan enthusiasm rather than a realistic plan, though the campaign has generated notable buzz and debate among commenters about Double Fine's track record with budgets and past Kickstarter successes such as Bloodstained: Ritual of the Night.

In practice, backers will help whittle down a batch of game jam prototypes to four finalists before voting for one overall winner, which Double Fine will then develop into a small game released under its new label, Double Fine Action Labs. The Kickstarter closes on 30 September 2026, after which work on the winning concept will begin, with the studio's various pitch videos already available for prospective backers to review before voting.

  • Double Fine's Kickstarter lets fans pick its next small game.
  • $100 million stretch goal jokingly promises Brutal Legend 2.
  • Campaign closes 30 September 2026; winner enters production after.

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Double Fine is a well-known independent video game studio, founded by Tim Schafer, that has made a name for itself with quirky, comedy-driven games. It has now launched a Kickstarter, called Amnesia Fortnight 2026, which invites the public to fund and help choose what the studio makes next, continuing a tradition of fan-involved game jams the studio has run before.

As part of the campaign, Double Fine has set a joke stretch goal: if backers pledge $100 million, an unlikely sum, it will make a sequel to Brutal Legend, a cult 2009 action game starring Jack Black that is fondly remembered by fans despite modest commercial success at the time. Double Fine itself has acknowledged this target is not realistic and is intended more as a nod to fan enthusiasm than a genuine promise.

The serious purpose of the campaign is to fund a small new game under Double Fine's new label, Double Fine Action Labs, with backers voting on which of several prototype ideas gets developed further. The story matters to those interested in independent game development and crowdfunding because it illustrates how established studios use fan campaigns both to raise money and to gauge public interest, while also fuelling wider discussion about Double Fine's history with managing budgets on past projects.

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