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Marvel Tokon’s New PC Patch Finally Makes the Game Work, Players Say

Polygon ·

Marvel Tokon: Fighting Souls, Arc System Works' new tag fighter, launched last week to starkly different receptions depending on platform: PlayStation 5 players have had a smooth experience, while PC players struggled with poor optimisation, low frame rates and stability problems. On Monday, Arc System Works released a patch aimed at fixing these issues, and many PC players are now reporting that the game finally runs as intended.

The patch reduces CPU usage by fixing high startup load and unnecessary periodic audio checks, addresses sudden frame-rate drops caused by constant audio-input scanning, and corrects frame rate issues tied to certain resolutions. It also fixes bugs affecting battle customisation settings and unresponsive buttons in online lobby mini-games, and improves automatic graphics-quality detection. PC players are advised to re-warm shaders after installing the update for smoother performance. Separately, Polygon's review notes the game itself, a 4v4 tag fighter featuring 20 Marvel characters with more planned, feels sluggish in its core combat despite the improved technical performance.

  • Marvel Tokon's PC version had major performance and stability problems at launch.
  • Arc System Works released a Monday patch fixing CPU usage and frame drops.
  • Many players report the game now runs smoothly; shader re-warming advised.

New here? Start with this

Marvel Tokon: Fighting Souls is a fighting game made by Arc System Works, the Japanese studio behind several well-known anime-style fighters. It brings together Marvel characters in teams of four, with players switching between them during matches.

The game is available on PlayStation 5 and PC, but players have reported different technical experiences on the two platforms. PC performance can depend on how well a game is optimised for the many combinations of computer hardware and settings, while consoles use a more fixed setup.

Technical performance affects whether a game runs smoothly and responds reliably, which can shape how people play and review it. The game’s combat feel is a separate question from whether it runs well, and players may assess those aspects differently.

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